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terça-feira, 19 de janeiro de 2016

Why Lost in Migration is more than just a 'game':

Lumosity members love the Attention game Lost in Migration. It's easy to learn, exciting to play, and it lets you challenge your ability to focus in just 45 seconds.
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Turning Science Into Games:
Lost in Migration
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Turning Science into Games: Lost in Migration
Lumosity members love the Attention game Lost in Migration. It's easy to learn, exciting to play, and it lets you challenge your ability to focus in just 45 seconds.

But like all our games, Lost in Migration is more than just a game: it's based on an exciting research breakthrough that gave psychologists and neuroscientists an important new tool for measuring and understanding attention.
One scientist's insight in 1974
Psychologist Charles Eriksen didn't fit the academic stereotype of the 1970s: he wore cowboy boots, enjoyed darts, and played practical jokes on his fellow professors. But Eriksen had noticed something fascinating about a common visual attention task being used at the time.

This original attention task asked people to identify one target letter out of a ring of other distractor letters — but Eriksen noticed that the smaller the distance between the target and distractors, the slower people were at responding.

Does this sound familiar? In Lost in Migration, your goal is to focus on the center bird. But you can't let yourself get distracted by the surrounding flock of birds.
The invention of the Flanker task
After noticing this phenomenon, Eriksen went on to develop a new attention test like the one you'll encounter in Lost in Migration. In this new "flanker" task, the target letter, instead of appearing in a ring of other letters, was surrounded by either identical or different letters. Once again, participants took longer to respond when the target letter was different from surrounding ones.

The flanker task requires that participants suppress their impulse to pay attention to distractors and focus only on the target — challenging selective attention. Eriksen had created a valuable tool to help scientists better understand how people process and filter stimuli in an information-rich world.

Ever since Eriksen's research in the 1970s, flanker tasks have enjoyed extensive use among psychologists. They've been used to evaluate many different aspects of attention, making them a perfect choice when our neuroscientists designed Lost in Migration. We've made some key changes: for example, we used birds rather than letters so that members who speak any language can enjoy the game.

Now that you know a bit more about the history behind Lost in Migration, why not give it a try? It'll challenge your ability to focus and avoid distractions, plus give you a chance to experience a slice of cognitive science history. Subscribers can play Lost in Migration and all 50+ other scientifically designed games!
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