Neuroscience research has found that certain types of activities may impact the brain more than others (Mechelli et al., 2004; Gaser and Schlaug, 2003; Draganski et al., 2006). It's believed that as an activity is repeated, the brain tends to fall back on the same set of existing neural pathways. To continue changing, the brain must be exposed to novel, adaptive experiences that challenge it to work in new ways.
| From lab to laptop: the roots of Lumosity games | | | | |
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From lab to laptop: the roots of Lumosity games | Neuroscience research has found that certain types of activities may impact the brain more than others (Mechelli et al., 2004; Gaser and Schlaug, 2003; Draganski et al., 2006). It's believed that as an activity is repeated, the brain tends to fall back on the same set of existing neural pathways. To continue changing, the brain must be exposed to novel, adaptive experiences that challenge it to work in new ways. | Drawing on this idea, Lumosity is designed to give each person a set of exercises that challenge their cognitive abilities. | From cognitive task to engaging game | Lumosity "games" are based on a combination of common cognitive and neuropsychological tasks, many of which have been used in research for decades, and new tasks designed by an in-house science team. Working with experienced game designers, Lumosity neuroscientists have transformed these tasks into over 40 challenging, adaptive games. | The popular Color Match, for example, is Lumosity's adaption of the Stroop Task, a cognitive task published on in 1935 as a way to study impulse control. And Lost in Migration is based on the Flanker Task, a 1974 tool designed to help researchers investigate selective attention. Each game has been carefully redesigned to include engaging mechanics and enjoyable graphics that keep a player challenged over many sessions. | | Designed to feel like a personal trainer | Lumosity's game-based training program is designed to expose your brain to increasingly harder challenges, adapting game difficulty to your individual ability level. In time, you'll also encounter new games. Modelled from the concept of a physical personal trainer, Lumosity pushes you to operate at the limits of your abilities and stay challenged. | Further Reading | Mechelli, A., Crinion, J. T., Noppeney, U., O'Doherty, J., Ashburner, J., Frackowiak, R. S., & Price, C.J. (2004). Neurolinguistics: Structural plasticity in the bilingual brain. Nature, 431, 757. | Gaser, C. & Schlaug, G. (2003). Brain structures differ between musicians and non-musicians. Journal of Neuroscience, 23(27), 9240-9245. | Draganski, B., Gaser, C., Kempermann, G., Kuhn, H. G., Winkler, J., Büchel, C., & May, A (2006). Temporal and spatial dynamics of brain structure changes during extensive learning. Journal of Neuroscience, 26(23), 6314-6317. 31, 757. | | |
Unlock research-based training: 35% off | Your Training Program relies on over 40 games, many of which are based on common cognitive and neuropsychological tasks used in research. Save 35% today. | | | |
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