From lab to laptop: |
The roots of Lumosity games |
Research has found that certain types of activities may impact the brain more than others (Mechelli et al., 2004; Gaser and Schlaug, 2003; Draganski et al., 2006). As you repeat an activity, it's believed that the brain falls back on the same set of existing neural pathways. Without new challenges, new connections are unlikely to be made. |
To continue changing, the brain needs exposure to novel, adaptive experiences that challenge it to work in different ways. Lumosity draws on this idea, providing games that continually challenge each person's cognitive abilities. |
From cognitive task to engaging game |
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Every Lumosity "game" is built on a rich scientific foundation. A game might be based on a common cognitive or neuropsychological task used by researchers for many decades. Traditionally, these tasks are often administered during in-person studies using pen and paper. Or a game might be based on a brand-new task designed by Lumosity's in-house science team, who have a combined 40+ years of experience in human cognition, psychology, and more. |
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Working with experienced game designers, Lumosity neuroscientists transform these tasks into over 40 challenging, adaptive games that anyone can access from a computer or mobile device. Unlike traditional pen-and-paper tasks, many of these games will adapt to a player's ability level, ensuring that each person person is challenged to full extent of their abilities. Plus, the games are beautiful and fun! |
The origins of some of your favorite games |
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Let's examine the roots of some popular Lumosity games. The much-loved Color Match is inspired by the Stroop Task, which was first published in English in 1935 as a way to study impulse control. Since that time, the Stroop Task has been cited in over 2000 psychological studies and adapted by many researchers. |
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Or how about Lost in Migration, which you may have played to challenge your selective attention? It's based on the 1974 Flanker Task, which was designed to help researchers investigate selective attention. |
More than games: creating a personal trainer |
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Any one game can challenge a specific ability. But's it's the combination of them that truly matters: Lumosity Premium creates a Personalized Training Program that relies on an algorithm to mix and match games. These combinations are determined by your experience in a game, as well as your unique training goals. Over time, your Training Program introduces new or harder challenges into your daily workouts, adapting game difficulty to your ability level. |
Modelled from the concept of a physical personal trainer, Lumosity pushes you to operate at the limits of your abilities and stay challenged. Now that you understand the science behind your daily workouts, become a Premium Member today to enjoy your own Personalized Training Program. |
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Further Reading |
Mechelli, A., Crinion, J. T., Noppeney, U., O'Doherty, J., Ashburner, J., Frackowiak, R. S., & Price, C.J. (2004). Neurolinguistics: Structural plasticity in the bilingual brain. Nature, 431, 757.
Gaser, C. & Schlaug, G. (2003). Brain structures differ between musicians and non-musicians. Journal of Neuroscience, 23(27), 9240-9245.
Draganski, B., Gaser, C., Kempermann, G., Kuhn, H. G., Winkler, J., Büchel, C., & May, A (2006). Temporal and spatial dynamics of brain structure changes during extensive learning. Journal of Neuroscience, 26(23), 6314-6317. 31, 757. |
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